David Sánchez
David Sánchez
3D Modeler & Environment Artist
London, United Kingdom

Summary

I am a digital artist with a strong aptitude for creativity and technical design.

As a Technical animator at MPC, London, I am acquiring experience in the film industry always assisting in troubleshooting production challenges by working closely with other team members, especially in task that involve modelling and sculpt to polish the final result.

As a 3D modeler at Webpac, Madrid, I have created models for multi-billion-pound packaging companies, working under pressure to meet tight business deadlines and deliver artwork which exceeds client expectations. I am accomplished in the software packages Maya, Z-brush, Houdini, Photoshop and Substance, and consistently seek to improve my texturing and rendering knowledge in order to keep pace with such a fast-moving industry.

Building upon teamwork skills and anatomy knowledge gleaned throughout my time as a sports professional, I have translated my interpersonal competencies into the world of 3D, and now thrive when collaborating with fellow artists with the aim of achieving optimum results. A mathematical background and degree in Economics stands me apart from others in the industry, equipping me with the ability to approach each project in a systematic manner, which has proven invaluable during the original conceptualisation of ideas.

As a 3D modeler with intense ambition, I realise that private study is crucial to self-development. I have therefore taken it upon myself to focus my spare time on consolidating my knowledge of human anatomy, transcending my professional requirements in order to progress further in the artistic field.

Multi-tasking is a challenge from which I am not one to shy away, and I have successfully balanced a full-time 9-to-5 job with leading regular evening classes for university pupils in Madrid studying for a Master’s degree in the field. My enthusiasm for exchanging tricks of the trade continues to be demonstrated in my online blog, in which i try to improve my communication writing articles detailing about 3D design techniques in Spanish and English.

Skills

3D Modeling3D generalistEnvironment ModelingPBR TexturingTexture Baking

Software proficiency

Maya
Maya
ZBrush
ZBrush
Houdini
Houdini
Substance Painter
Substance Painter
Nuke
Nuke
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Mudbox
Mudbox
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Arnold
Arnold
Redshift
Redshift

Reel

Experience

  • Technical animator (CFX) at MPC Film
    London, United Kingdom
    October 2019 - Present